One day I single-handedly lost both my shame and my sense of reason and started working on this personal project, which involved fully modeling, texturing and rigging two characters, and then making them interact in a short animation.
Regardless, I still had a lot of fun the whole way through, and am glad to have realized this little idea I had in mind.
Everything was done through Maya and Substance Painter.
Fully rigged model, including facial blendshapes, IK limbs and spine, foot attributes (swivel, foot roll, etc) as well as a slipper ctrl to bend the back of it.
First animation test.
Started the blocking phase of my animation. This was my last pass before commencing spline.
First spline pass.
Last spline/polish pass, with rim light and framing.